Thematic Wave 1 Lists
When most people start playing Shatterpoint, the first three lists that will probably come to mind are: All Clones, All Mandos, All Separatists. They are
Defending Your Objectives (Reactive Swing Mitigation)
In my last article I introduced the concept of swing. For those who didn’t read it, stop and do that right away. As a quick
Winning Objectives with Math (Swing Theory)
We all love throwing fistfuls of dice and putting big damage on units. However, you win games of Shatterpoint by scoring objectives, not killing. Of
Measure Twice, Move Once
I’ll be the first to admit that I’m not great at visually judging distances. Even if you are a person who can, it can still
One-Shot Wonders: Primaries vs. Supports
I’m a big believer that the best competitive strategies are the ones that don’t involve dice. Any wargamer will tell you that dice can fail
Multi-Character Units: The Good, the Bad, and the Ugly
Updated: Jun 25 So far in Shatterpoint, most support units we’ve seen have two characters. No primaries or secondaries have two characters yet, but I assume
Shifting Priorities Early Tips
Updated: Jun 9 For the time being, there is only one objective to choose from in Shatterpoint. Luckily, I think it’s a pretty good one. There
Deep Dive: Knowledge & Defense
Thus far in Shatterpoint, hunker tokens have been a big part of clone identity. Most clones have easy access to hunkers with the Defensive Maneuver