Winning the Midgame: Timing the End of a Struggle
In the past, I’ve gone deep on the first few turns of both Shifting Priorities and Sabotage Showdown. Starting a struggle is very important, but
Why You (Might Be) Losing Games: “The Fight”
If you want to routinely win Legion games, you need to know how to “win the fight.” This is not the hip thing for most
Turn 0 Deep Dive
Picture this: You’re playing in your local store/tournament/WOQ and you’re having a debrief with your fellow players about the game you’ve just finished. The conversation
The Great Condition Debate: Which is Best?
As far as I understand it, old timey philosophers would explore topics by presenting two or more characters arguing different sides of a topic. A
How to Build Better Strike Teams (Maybe)
On the surface, building a strike team in Shatterpoint is pretty straightforward. You only need to choose 6 units and don’t have to worry about
Friends of Qui-Gon
Updated: Jun 12 Squad built in Tabletop Admiral I thought about starting with something people are more likely to play off the bat, like all clones
Thematic Wave 1 Lists
When most people start playing Shatterpoint, the first three lists that will probably come to mind are: All Clones, All Mandos, All Separatists. They are
Defending Your Objectives (Reactive Swing Mitigation)
In my last article I introduced the concept of swing. For those who didn’t read it, stop and do that right away. As a quick
Winning Objectives with Math (Swing Theory)
We all love throwing fistfuls of dice and putting big damage on units. However, you win games of Shatterpoint by scoring objectives, not killing. Of
Measure Twice, Move Once
I’ll be the first to admit that I’m not great at visually judging distances. Even if you are a person who can, it can still