Rebel Efficiency Charts
Here we will keep and attempt to update the Rebel efficiency and wound by target charts.
Not every single load-out is shown, just the common ones. Blue/green is good (high wounds/efficiency), red is bad (low wounds/efficiency). For an explanation of what these charts demonstrate and why they are important, please read the Intro article here: Risk Management and Efficiency.
Kyle added a column to the efficiency charts called Weighted Efficiency. This is just a given unit/weapons (non-impact wounds [red die] x 2/3) + (impact wounds [white with surge] x 1/3). So basically it weights non-impact wounds at 66% and impact wounds at 33%. The charts are sorted (descending) based on this value. If you want much more detailed breakdowns of the units and their loadouts, please visit the Unit Guides.