Hello there troopers. Let’s take the spring numbers and March through the current stats for Star Wars Legion and look at some recent event results. For new readers, here is a brief explanation of how the graphs are compiled. The data is collected from Longshanks after filtering for rated, singles tournaments. The data is further refined by removing mirror matches, which otherwise draw results towards a 50%-win rate.
As usual, let’s first look at the current overall win rates for each faction (Figure 1). As discussed previously, we have been in a steady-state meta since the launch of 2.6, with armies that can field higher activations having higher win rates. Since the initial post-launch update, Rebels and CIS have shown consistent positive performance with their ability to reach twelve or more activations. Empire, specifically the Imperial Remnant battle force, has also recently seen success due to points decreases combined with Imperial players maximizing the pass mechanics associated with the Unstoppable keyword on Dark Troopers (#foreshadowing).

Figure 1: Faction win rates since the Star Wars: Legion 2.6 update
With Longshanks, we can investigate how each faction performs versus the other factions and look at which objectives they perform best on. These results are summarized in Tables 1 and 2 below. Since we last looked at this data, the factions have started to separate. CIS has a small advantage over Rebels, and more significant advantages over GAR and Empire. Empire sits just within the 5% balance margin the developers target for factions, though much of this performance is being propped up by Imperial Remnant lists with over a 60% win rate. GAR’s performance is largely supported by its ability to beat Empire, with poor to very poor performance against Rebels and CIS. Rebels are the second strongest faction, just slightly behind CIS in terms of their performance. Shadow Collective does not have the same level of play as the other factions, and so while it is not performing well, it is hard to determine how significant that data is currently.
In terms of objective performance, we can look at this data and see that the factions excel at missions that suit their archetypes. CIS dominates Breakthrough and Outflank, where it can use its mobility to flex across widely spread POIs. Empire is good at outflank, where their gunlines can contribute across the various objectives. GAR performs best on missions like Bunker Assault where they can stay close for token sharing. Rebels perform very well on Shifting Priorities, where they can move around the map and use their high activation counts to control more objectives early.
In terms of objective performance, we can look at this data and see that the factions excel at missions that suit their archetypes. CIS dominates Breakthrough and Outflank, where it can use its mobility to flex across widely spread POIs. Empire is good at outflank, where their gunlines can contribute across the various objectives. GAR performs best on missions like Bunker Assault where they can stay close for token sharing. Rebels perform very well on Shifting Priorities, where they can move around the map and use their high activation counts to control more objectives early.

Table 1. Faction head-to-head win rates

Table 2. Objective performance for each faction. Each row is heat mapped by color to show best and worst performance.
Before we look at the remaining data, we first need to examine the relative popularity of each faction so we can contextualize their performance (Figure 2). Looking at the data, we see fairly even popularity among the four factions, with GAR slightly ahead of the others, likely owing to new players joining the Republic as their entry point into Legion. Importantly, as we have looked at these numbers since November, the percentage of GAR players has steadily fallen. This could be a result of natural fluctuations or it may represent players gravitating toward factions that are currently more competitive.

Figure 2. Faction popularity since the Star Wars: Legion 2.6 update
Now that we know how popular each faction is, we can look at how the factions are performing at events. The first graph shows the percentage of X-0 or X-1 finishes for each faction as a portion of all such finishes, with each result requiring at least three wins. Results show qualifiers since the recent points update. (Figure 3). This gives us a view into the game that most competitive players experience regularly, which is local three-game, one-day events. What we can see is that CIS is significantly overperforming expectations (+5% over expected), while the other factions are +/- 2% of their expected values.

Figure 3. Faction popularity (x-axis) vs each faction’s percentage of all winners/top finishers
Shifting from the current competitive scene, we are next going to look at the top tables at multi-day events (Figure 4). Since the November update CIS has had eight lists that went 5-0 or better, Rebels have won four, Empire has won 2, and GAR has won one event.

Figure 4. 5-0 or better finishes for each faction separated by update periods
Looking at how the factions have done at winning events since the start of 2.6, we see a much more exaggerated version of the current meta, with CIS significantly outperforming their popularity and Empire significantly underperforming (Figure 5). Interestingly, Rebels and GAR are near their expected performance, with each faction having spikes of overperformance in one period but overall performing as expected.

Figure 5. Faction popularity (x-axis) vs each faction’s percentage of all 5-0 or better finishes
As we do in this article series, I wanted to highlight lists that finished 5-0 since the last article. Starting in Russia, maktwist went 6-0 with a Krennic/Moff Gideon list that included two custom agents, a Kallus Riot squad along with a LAAT to deploy them, and two Dark Trooper squads, one with no upgrades. This list is 11 activations but plays more like 13 and can throw lots of threats in the opponents’ lines fast.
The next list comes out of France and is another Empire list, this time run by one of the best Legion players in the world in Antonine Granet. Like the other list, this one also included a pair of Dark Troopers to increase its effective activations from 10 to 12. This one also features a Snowtrooper squad with Kallus and a flamethrower trooper, which when combined with the LAAT and Imperial March allows the squad to rapidly enter melee in the enemy’s lines.
The Cincinnati Open had the first of five CIS lists this past month. This list was run by Trent Hale, who used foot Grievous along with Poggle and Sun Fac, along with a mix of Geonosian warriors, B2s, B1s, Spiders, and a unit of Droidekas. This list was also the only CIS list not to include Aqua Droids, though it did include a custom Super Tactical Droid operative.
The Star Wars Legion Beachhead 2026 was won by Jake Dymond, featuring a CIS list with Grievous on his bike along with Kalani, Sun Fac, a Super Tactical Droid Operative, three B1s, a Geonosian warrior squad, three STAP units, and two Aqua Droid units. This is a list we will likely continue to see and has been discussed in numerous places, including by Doc Velo on the Notorious Scoundrels podcast.
The Cherokee Open had two 5-0 lists. The first was a rebel list by Alex Rochowski. The main pieces on this list are Lando, the Bad Batch, and a super fleet squad with Cassian. The other pieces included a custom officer, and multiple armor pieces including ATRTs and a bus with the unorthodox tactician to hand out aims. The second list was a CIS list by Matthew Thomas. Similar to the list run by Trent Hale, this one also uses foot Grievous, but includes a pair of Aqua Droids in place of B2s.
Darian Chase won the Collectors Market GT in Australia. This is a CIS list that included Grievous on his wheelbike, Kalani, Sun Fac, a Super Tactical Droid operative, a super sized Geonosian warrior squad, and a pair of Aqua Droid units.
Iñaki Asenjo won the Darth Maul open in Spain. This list is almost identical to the Beachead list, with Grievous on a Bike, STAP units, and Aqua Droids. The combination of perfect order control, immunity to being suppressed, and the ability to deliver massive AOE damage anywhere on the board at the start of Round 2, with virtually no way to stop it, is extremely powerful.
Winter Open – maktwist

Open du Midi – Antoine Granet

Cincinnati Open 26 – Trent Hale

Star Wars Legion Beachhead 2026 – Jake Dymond

Cherokee Open 2026 – Alex Rochowski

Cherokee Open 2026 – Matthew Thomas

Collectors Market GT -Boss Nass – Darian Chase

Darth Maul Open Valencia 31-01-26/01-02-26 – Iñaki Asenjo

