Easy Stencils for Noobs with 3D Printers

Updated: Jun 4 I don’t have the skills to freehand awesome designs on terrain, or even [...]

Friends of Qui-Gon

Updated: Jun 12 Squad built in Tabletop Admiral I thought about starting with something people are [...]

Thematic Wave 1 Lists

When most people start playing Shatterpoint, the first three lists that will probably come to [...]

Defending Your Objectives (Reactive Swing Mitigation)

In my last article I introduced the concept of swing. For those who didn’t read [...]

Winning Objectives with Math (Swing Theory)

We all love throwing fistfuls of dice and putting big damage on units. However, you [...]

Measure Twice, Move Once

I’ll be the first to admit that I’m not great at visually judging distances. Even [...]

One-Shot Wonders: Primaries vs. Supports

I’m a big believer that the best competitive strategies are the ones that don’t involve [...]

Multi-Character Units: The Good, the Bad, and the Ugly

Updated: Jun 25 So far in Shatterpoint, most support units we’ve seen have two characters. No [...]

Shifting Priorities Early Tips

Updated: Jun 9 For the time being, there is only one objective to choose from in [...]

Deep Dive: Knowledge & Defense

Thus far in Shatterpoint, hunker tokens have been a big part of clone identity. Most [...]