Tag Archives: Tactics
The Great Condition Debate: Which is Best?
As far as I understand it, old timey philosophers would explore topics by presenting two [...]
Sep
How to Build Better Strike Teams (Maybe)
On the surface, building a strike team in Shatterpoint is pretty straightforward. You only need [...]
Aug
Friends of Qui-Gon
Updated: Jun 12 Squad built in Tabletop Admiral I thought about starting with something people are [...]
Thematic Wave 1 Lists
When most people start playing Shatterpoint, the first three lists that will probably come to [...]
Defending Your Objectives (Reactive Swing Mitigation)
In my last article I introduced the concept of swing. For those who didn’t read [...]
Winning Objectives with Math (Swing Theory)
We all love throwing fistfuls of dice and putting big damage on units. However, you [...]
Measure Twice, Move Once
I’ll be the first to admit that I’m not great at visually judging distances. Even [...]
One-Shot Wonders: Primaries vs. Supports
I’m a big believer that the best competitive strategies are the ones that don’t involve [...]
Multi-Character Units: The Good, the Bad, and the Ugly
Updated: Jun 25 So far in Shatterpoint, most support units we’ve seen have two characters. No [...]
Shifting Priorities Early Tips
Updated: Jun 9 For the time being, there is only one objective to choose from in [...]
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