Tag Archives: Tactics

The Great Condition Debate: Which is Best?

As far as I understand it, old timey philosophers would explore topics by presenting two [...]

How to Build Better Strike Teams (Maybe)

On the surface, building a strike team in Shatterpoint is pretty straightforward. You only need [...]

Friends of Qui-Gon

Updated: Jun 12 Squad built in Tabletop Admiral I thought about starting with something people are [...]

Thematic Wave 1 Lists

When most people start playing Shatterpoint, the first three lists that will probably come to [...]

Defending Your Objectives (Reactive Swing Mitigation)

In my last article I introduced the concept of swing. For those who didn’t read [...]

Winning Objectives with Math (Swing Theory)

We all love throwing fistfuls of dice and putting big damage on units. However, you [...]

Measure Twice, Move Once

I’ll be the first to admit that I’m not great at visually judging distances. Even [...]

One-Shot Wonders: Primaries vs. Supports

I’m a big believer that the best competitive strategies are the ones that don’t involve [...]

Multi-Character Units: The Good, the Bad, and the Ugly

Updated: Jun 25 So far in Shatterpoint, most support units we’ve seen have two characters. No [...]

Shifting Priorities Early Tips

Updated: Jun 9 For the time being, there is only one objective to choose from in [...]