Tag Archives: Shatterpoint

Defending Your Objectives (Reactive Swing Mitigation)

In my last article I introduced the concept of swing. For those who didn’t read [...]

Winning Objectives with Math (Swing Theory)

We all love throwing fistfuls of dice and putting big damage on units. However, you [...]

Measure Twice, Move Once

I’ll be the first to admit that I’m not great at visually judging distances. Even [...]

One-Shot Wonders: Primaries vs. Supports

I’m a big believer that the best competitive strategies are the ones that don’t involve [...]

Multi-Character Units: The Good, the Bad, and the Ugly

Updated: Jun 25 So far in Shatterpoint, most support units we’ve seen have two characters. No [...]

Shifting Priorities Early Tips

Updated: Jun 9 For the time being, there is only one objective to choose from in [...]

Deep Dive: Knowledge & Defense

Thus far in Shatterpoint, hunker tokens have been a big part of clone identity. Most [...]

Shatterpoint Preview: General Kenobi, You Are A Bold One!

The Hello There Squad Pack is one of the two boxes that will be released [...]

Shatterpoint: “Twice the Pride” Squad Pack Preview

Double the Excitement! Along with the release of the core set, AMG will be dropping [...]

Shatterpoint: Secondaries, Supports and Synergies

In this article we will cover all of these units briefly and what they bring [...]