Tag Archives: Shatterpoint
Defending Your Objectives (Reactive Swing Mitigation)
In my last article I introduced the concept of swing. For those who didn’t read [...]
Winning Objectives with Math (Swing Theory)
We all love throwing fistfuls of dice and putting big damage on units. However, you [...]
Measure Twice, Move Once
I’ll be the first to admit that I’m not great at visually judging distances. Even [...]
One-Shot Wonders: Primaries vs. Supports
I’m a big believer that the best competitive strategies are the ones that don’t involve [...]
Multi-Character Units: The Good, the Bad, and the Ugly
Updated: Jun 25 So far in Shatterpoint, most support units we’ve seen have two characters. No [...]
Shifting Priorities Early Tips
Updated: Jun 9 For the time being, there is only one objective to choose from in [...]
Deep Dive: Knowledge & Defense
Thus far in Shatterpoint, hunker tokens have been a big part of clone identity. Most [...]
Shatterpoint Preview: General Kenobi, You Are A Bold One!
The Hello There Squad Pack is one of the two boxes that will be released [...]
May
Shatterpoint: “Twice the Pride” Squad Pack Preview
Double the Excitement! Along with the release of the core set, AMG will be dropping [...]
May
Shatterpoint: Secondaries, Supports and Synergies
In this article we will cover all of these units briefly and what they bring [...]
May